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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Sinister Design - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-b5122bfc" type="application/json"/><link>http://sinisterdesign.disqus.com/</link><description></description><atom:link href="http://sinisterdesign.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 18 Jun 2013 16:34:39 -0000</lastBuildDate><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-934671639</link><description>&lt;p&gt;I never put that much thought into why all the protagonists are male.  I always just assumed that most men are the ones creating games, so they make male characters because they know their own gender best.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SmartyPants</dc:creator><pubDate>Tue, 18 Jun 2013 16:34:39 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-931012679</link><description>&lt;p&gt;I don't think your points are off-base, but I do question the necessity of needing to address the fact that a role is being filled by a type of character who doesn't fit the stereotypical (or even statistical) expectation.  Isn't the goal to move beyond marked gender/race/sexuality/ethnic differences?  To write women who take on "men's roles" without needing special qualification in the plot line?  Writers and developers have the power to stop assuming that the audience will be surprised by seeing a female protagonist, which in time will lead the audience to stop being surprised by female protagonists.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">JR</dc:creator><pubDate>Fri, 14 Jun 2013 15:53:18 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-928322400</link><description>&lt;p&gt;Actually, Guest1 (Why is it always the most egregious trolls that remain anonymous?) it's because we men--I doubt a woman would respond like this--aren't subjected to the kind of discrimination that women are. We get to bask in male privilege.&lt;/p&gt;

&lt;p&gt;I can't guarantee you without actually experiencing it, but I can be pretty damn sure that if the shoe were on the other foot, we would be every bit as hurt by this as women are. Hell, I'm hurt by this because I know that this is the experience of all the female gamers in my life. My girlfriend is one of them. A little empathy wouldn't hurt.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrew_Mc</dc:creator><pubDate>Wed, 12 Jun 2013 18:05:22 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-928096533</link><description>&lt;p&gt;You're an inspiration! There should be more people like you! :')&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CMFTW</dc:creator><pubDate>Wed, 12 Jun 2013 14:44:56 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-925367697</link><description>&lt;p&gt;I don't think the realism argument really holds up here. While female rulers, fighters, etc. are not unheard of in history, they remain quite rare, and certainly any historical military-themed game that swaps out a male character for a female one would need to provide some explanation of how that role came to be filled by a woman. In many cases, like your Civil War example, any women involved in the battle would be posing as men the entire time, so there wouldn't even be a name or character model difference for the less than 1% of combatants who were women. Even modern armies which accept women in front-line combat do not exhibit anything like a 50/50 split, which is what tends to happen when games try to be gender-inclusive.&lt;/p&gt;

&lt;p&gt;In a fantasy or science fiction setting, none of this applies, of course. That's part of the fun of creating a fantasy world.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Robyrt</dc:creator><pubDate>Mon, 10 Jun 2013 14:25:41 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-925190268</link><description>&lt;p&gt;Wonderful!  As a (fiction) writer, I use writing as a creative outlet.  Why would I want to write the same old stories over and over again, when there are so many other ideas out there?  And why would I want to play the same games, ditto?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Feathers</dc:creator><pubDate>Mon, 10 Jun 2013 11:32:47 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-925093343</link><description>&lt;p&gt;That's cute dear.&lt;br&gt;Now go build us a little bridge and climb a little mountain, don't you worry your pretty little head about this kidnapping thing.&lt;br&gt;We'll rescue you.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jo Yardley</dc:creator><pubDate>Mon, 10 Jun 2013 09:48:41 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-925048638</link><description>&lt;p&gt;Thank you so much for this thoughtful, thorough and positive piece. I'm a longtime female gamer (e.g., GoW, Fallout, Bioshock, Skyrim, Mass Effect; MMOs like Wizard101, DCUO) and I always invest more time in and derive more enjoyment from games where my character is female; I am more likely to buy a game where I have the option to customize my character and choose to be female. Yes, let's honor all!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Namaste</dc:creator><pubDate>Mon, 10 Jun 2013 08:52:15 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-925025926</link><description>&lt;p&gt;To add to Craig's thoughtful reply...&lt;/p&gt;

&lt;p&gt;You said:&lt;/p&gt;

&lt;p&gt;"Moreover, what incentive do video game developers have to produce more &lt;br&gt;games with female leads when half of their video game sales already come&lt;br&gt; from females?" &lt;/p&gt;

&lt;p&gt;My answer: &lt;/p&gt;

&lt;p&gt;Because if games are already making over 5B a year in the US with half of gamers being female think how big the industry could grow, how many more games could be made, how many more developers could be employed, and how many more gamers would exist (which in turn would make games more mainstream, accepted, and less vilified) if we created more of those games? &lt;/p&gt;

&lt;p&gt;The market was getting saturated and growth was stagnated (there's been declines/plateaus in sales off and on for a bit now in many areas) because of how little it could grow until developers and publishers started catering to more diverse audiences (see WiiFit and WiiSports, for example, in opening up games to so many age ranges). By creating games that more audiences would be interested in it's just good for everyone (except TV and film who lose some of their audience time to games :&amp;gt;).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sherirubin</dc:creator><pubDate>Mon, 10 Jun 2013 08:15:34 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-924827195</link><description>&lt;p&gt;Awesome article. Thank you for being part of a better world &amp;lt;3&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Fan of CraigStern</dc:creator><pubDate>Mon, 10 Jun 2013 01:10:55 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-924826078</link><description>&lt;p&gt;This is the stupidest thing I've ever heard. If there's one thing I know for sure, it's that a majority of men cannot handle being the target of sexist discrimination. It's amazingly predictable how guys will get upset when they hear "I don't need a man's opinion" or "You wouldn't understand, you're a man." Women deal with that kind of discrimination every single day. But god the way you guys whine when you have to go more than a few second without being the center of the universe.&lt;/p&gt;

&lt;p&gt;Also, what are you even arguing? That men don't care about the content of video games? That men would enthusiastically embrace a world where their precious video games were marketed almost exclusively to women? Are you some kind of moron? How completely devoid of self-awareness must you be that you could say something so idiotic?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">scortched earth</dc:creator><pubDate>Mon, 10 Jun 2013 01:07:35 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-924820399</link><description>&lt;p&gt;Says person who has never lacked representation.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">missdk</dc:creator><pubDate>Mon, 10 Jun 2013 00:54:20 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-923274449</link><description>&lt;p&gt;Actually, I did not say that women can't derive the same amount of enjoyment from a game starring a male character. This isn't about any given game and its choice of a male protagonist--it's about an overall industry trend of using women as props for advancing the stories of heroes that are themselves almost never women. Those are different problems.&lt;/p&gt;

&lt;p&gt;I'd be careful about drawing unwarranted conclusions from the data up there. We know that roughly half of all gamers are women, but that tells us nothing about which games woman gamers buy! It's quite possible that they skew heavily toward games without exclusively male protagonists (games with female protagonists, games where you can pick your gender, games without a gendered protagonist, games without any sort of protagonist at all, and so on).&lt;/p&gt;

&lt;p&gt;But even if they don't--even if women buy the exact same sorts of games that men do, and in the same proportions--that doesn't mean that they don't have a right to be upset about the fact that they're never portrayed as heroes in those games. You can both love something and still have a problem with it. After all, if women didn't care about video games, I doubt they'd bother complaining. ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CraigStern</dc:creator><pubDate>Sat, 08 Jun 2013 09:48:01 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-923065671</link><description>&lt;p&gt;Aren't you making an assumption about women when you suggest that females cannot derive the same amount of enjoyment from video games as men unless women can also play as a lead character matching their gender?&lt;/p&gt;

&lt;p&gt;Don't the numbers you cite suggest this is not the case?&lt;/p&gt;

&lt;p&gt;If 50% of game purchases are made by females, and only 3% of titles include female protagonists, then doesn't this suggest the lack of female protagonists is *not* a barrier for females when purchasing games?&lt;/p&gt;

&lt;p&gt;Moreover, what incentive do video game developers have to produce more games with female leads when half of their video game sales already come from females?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">IvoShandor</dc:creator><pubDate>Sat, 08 Jun 2013 01:03:50 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-923057875</link><description>&lt;p&gt;"I can assure the reader that men would not be happy in a world where male characters were constantly getting kidnapped or killed in games to set up the plot, and yet were actually heroes in only 1 out of every 30 titles."&lt;/p&gt;

&lt;p&gt;Wrong. Men would not care give a crap about this. Why? Because men are not women. There's too many bridges to build and mountains to climb to worry about something stupid like this.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest1</dc:creator><pubDate>Sat, 08 Jun 2013 00:47:08 -0000</pubDate></item><item><title>Re: Why I&amp;#8217;m using female lead characters</title><link>http://sinisterdesign.net/why-im-using-female-lead-characters-2/#comment-923042262</link><description>&lt;p&gt;Insightful and brave! &lt;br&gt;Thanks for honoring all genders...&lt;br&gt;Hugs from the female didgeridoo player that recorded with Ryan!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ninja Corn</dc:creator><pubDate>Sat, 08 Jun 2013 00:09:07 -0000</pubDate></item><item><title>Re: Telepath Tactics May 2013 Update</title><link>http://sinisterdesign.net/telepath-tactics-may-2013-update/#comment-920126624</link><description>&lt;p&gt;Maybe this could be a use of the right click button, which sounds like doesn't really do anything now? Right click to the side of the selected character to turn them that direction?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ScrObot</dc:creator><pubDate>Wed, 05 Jun 2013 15:22:45 -0000</pubDate></item><item><title>Re: Telepath Tactics May 2013 Update</title><link>http://sinisterdesign.net/telepath-tactics-may-2013-update/#comment-917870812</link><description>&lt;p&gt;I believe the Rotate button is what you're looking for. ;)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CraigStern</dc:creator><pubDate>Mon, 03 Jun 2013 13:58:03 -0000</pubDate></item><item><title>Re: Telepath Tactics May 2013 Update</title><link>http://sinisterdesign.net/telepath-tactics-may-2013-update/#comment-917847750</link><description>&lt;p&gt;Everything looks Great!  I have one suggestion, this coming from playing an old demo of the game, if it doesn't exist already can you add the option to position your current character in any of the four directions after completing the move and action phases?  That way you can be strategic with placement of weak and strong defensive characters backs where they are weakest to attack.  And thanks on the updates.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">OrangeFuzzy</dc:creator><pubDate>Mon, 03 Jun 2013 13:35:25 -0000</pubDate></item><item><title>Re: Telepath Tactics May 2013 Update</title><link>http://sinisterdesign.net/telepath-tactics-may-2013-update/#comment-916781862</link><description>&lt;p&gt;Nope; the campaign currently in the game is a sort of sample campaign. I'm going to start from scratch with a brand new, much more compelling campaign starting this month.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CraigStern</dc:creator><pubDate>Sun, 02 Jun 2013 12:48:59 -0000</pubDate></item><item><title>Re: Telepath Tactics May 2013 Update</title><link>http://sinisterdesign.net/telepath-tactics-may-2013-update/#comment-916524259</link><description>&lt;p&gt;Man, those animations are fantastic, very smooth. There may not be a&lt;br&gt; huge amount of campaign advancement here, but the features like talk, &lt;br&gt;exploration and such are just as good to me, and I'd imagine especially &lt;br&gt;so for those using the editor. As always, looking forward to the next update!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">dodell92</dc:creator><pubDate>Sun, 02 Jun 2013 03:03:14 -0000</pubDate></item><item><title>Re: Telepath Tactics May 2013 Update</title><link>http://sinisterdesign.net/telepath-tactics-may-2013-update/#comment-916472756</link><description>&lt;p&gt;Has anything in the campaign been updated?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Guest</dc:creator><pubDate>Sun, 02 Jun 2013 00:08:51 -0000</pubDate></item><item><title>Re: 6 more ways to improve turn-based RPG combat systems</title><link>http://sinisterdesign.net/6-more-ways-to-improve-turn-based-rpg-combat-systems/#comment-892794168</link><description>&lt;p&gt;You really should try playing Valkyrie Chronicles&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Kastur</dc:creator><pubDate>Fri, 10 May 2013 22:58:44 -0000</pubDate></item><item><title>Re: The battle system I wish RPGs would stop using</title><link>http://sinisterdesign.net/the-battle-system-i-wish-rpgs-would-stop-using/#comment-888476779</link><description>&lt;p&gt;Which is as pertinent as pointing that smoked fish tastes better than cheesecake: in other words, it's completely idiotic as they just don't compare at all.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tuco Benedicto</dc:creator><pubDate>Tue, 07 May 2013 16:21:48 -0000</pubDate></item><item><title>Re: The battle system I wish RPGs would stop using</title><link>http://sinisterdesign.net/the-battle-system-i-wish-rpgs-would-stop-using/#comment-888446610</link><description>&lt;p&gt;Dark Souls &amp;gt; DnD Combat&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Howard</dc:creator><pubDate>Tue, 07 May 2013 15:44:51 -0000</pubDate></item></channel></rss>